Haskell Dice of Doom - Part 3
We continue our port of the Land of Lisp game "Dice of Doom". In this part we concentrate on the game's performance.
Haskell Dice of Doom - Part 2
We continue our port of the Land of Lisp game "Dice of Doom" from Part 1. In this part we display the game tree graphically, fix a bug and develop the AI player.
Haskell Dice of Doom - Part 1
Conrad Barski's Land of Lisp develops a simple board game from chapter 15 onwards, as an example of using functional-style programming in Common Lisp. The game, Dice of Doom, uses a hexagonally-tiled board where two or more players occupy various cells on the board and can attack each other subject to some rules. In this series we'll rewrite the game using Haskell.